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Brainstorming session - plz help!

MidLman's picture

Hey all. I've decided this is as good a forum as any to bounce some ideas off of people and get a decent number of responses. Basically, I"m in the process of putting my animation demo reel together and I'm looking for ideas for a theme for the media package that will accompany the reel. here's what I need from people here:

Just list off anything that comes to mind that you feel conveys the idea of "animation". Please don't list off your favorite cartoons/movies etc as that won't help me. But what ideas, themes, or objects etc are brought to mind when you think about animation?

Falling anvils, super heroes, and occasional discrepencies with the known Laws of Physics.  The irony suggested by waking up disgustingly early on a saturday morning, yet struggling to get out of bed every other day of the week.  Trying to recognize the voice talent behind various characters.  (I was stunned to learn that Luke Skywalker was responsible for the Joker)  That running horse I saw at the ROM when I was a kid.  You looked through slits as a cylinder turned, showing the horse to be moving.  Those flip books we used to make from the corner of our text books and note books. 

That's what I think of when someone mentions animation.

ROFL!!!

Okay, so that's not quite what I was thinking of. I meant maybe a little more abstract. But it was certaiinly fun to read.

Keep 'em coming guys. the more ideas I get the better. :-)

Flip-books, camera stands, cell transparancies, registration tables, drafting tables, disgrunted Disney employees, Asian sweatshops full of underpaid ink-up artists, foley artists making absurd sound effects with cabbages and random car parts, rabid Republicans claiming everything promotes the "gay agenda", spudly comic-shop guys trading obscrure merchandise at comic-cons, sleeping on the couch outside the editing suite, 427 cups of coffee and a looming deadline, hipsters lined up in front of the Ridge for the "Spike and Mike" festival, piles of discarded story-board sketches, photo-blue pencils, desklamps, 50-something producers with grey pony-tails, 21" inch monitors covered in 976 toys, more coffee, cubicle nerf-gun wars, external RAID arrays that blow-up and lose 68 hours of un-backed-up rendering 17 hours before the deadline, 14 male animators trying out-funny eachother around the cute receptionist while the one not-cute female animator does all the work, offices with really brightly painted lobbies, coffee for breakfast, cookies for lunch, booze for dinner...

[size=1]Nope. I never went to art school, and certainly never hung out, worked with, or knew anybody who ever worked for, managed, or owned any animation or post-production houses... Not me. Nope. Must be somebody else).